Spectres « JDGames

JDGames: Take The Challenge



This fairly simple game is effectively Pac-Man in reverse. You play Eddie the Electrician, charged (no pun intended) with re-lighting a haunted mansion. Run around the maze planting a lightbulb in every socket and avoiding the rampaging spectres. Sounds simple, doesn’t it?

You are aided by the presence of generators in the corners of each room which, when activated, turn on all the bulbs you have planted. Contact with the light scares the spectres so you can catch them and send them away, but they will soon be back. You can collect fuel cans along the way which will make the bulbs burn longer, but beware … the lit bulbs will fail when the generator runs out of fuel so you have to go back and replace them all. Fill the maze with bulbs, and you can escape to the next level.

I have tried to make the remake play as similarly to the original as possible, including retaining the original level designs, with the other obvious changes being the exchange of the generators for switches, and a score of 10 points per bulb rather than 1. Also, you are awarded an extra life every 10,000 points (roughly one per level on average). You will need them!

Massive thanks go from me to oddbob0 from Retro Remakes for the great maze, ghost and electrician graphics.



Spectres v1.0 (2658)
JD's debut game, still playable after all these years. Due to a large dose of user-error, resulting in the loss of the source files, this will not be updated.


1. Corners
Remember that setting off the generators burns out the bulbs you have already planted. The most efficient way of completing the level, therefore is to place around half the bulbs before setting off each generator, and then fill in the other half while the generator is running (grabbing as many ghosts as you can as you do so).

2. Fuel
Collect as much as you can as you complete each level, as it carries over into the next one.


January 2004
Version 1.0: Full release

November 2003
Version 0.1: Four level playable demo.

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