JDGames http://www.jdgames.co.uk Take The Challenge Fri, 29 Dec 2017 17:13:32 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.3 New Demo Released http://www.jdgames.co.uk/2009/06/new-demo-released/ http://www.jdgames.co.uk/2009/06/new-demo-released/#comments Thu, 25 Jun 2009 08:12:12 +0000 http://www.jdgames.co.uk/?p=132 As the first part of our bid to bring our outstanding WIPs to a fruitful conclusion, we are pleased to released an updated demo of Pheenix: The Next Generation.

Version 0.3 (as it now is) includes some graphical changes, tightening and bug fixing of the game engine itself, and some new sound effects. The same three levels (1, 2 and 5) are playable as before, but hopefully the new version enhances the game playing experience.

As usual, if you have comments, good or bad (but constructive please), please leave a comment on the game page. And make sure to be up to date on LOL at p4rgaming.com.

Cheers,
JD

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Update: Horace Goes Skiing http://www.jdgames.co.uk/2009/06/update-horace-goes-skiing/ http://www.jdgames.co.uk/2009/06/update-horace-goes-skiing/#respond Wed, 24 Jun 2009 16:13:06 +0000 http://www.jdgames.co.uk/?p=127 I originally started this one off just as a test bed for some of the mechanics of a game … basically the scrolling screen with relatively static character, and altering the speed of scrolling when the character was turning left or right.

It was also an exercise is seeing whether I could utilise my meagre artistic talents to come up with a distinctive, functional and cool look to the graphics of the game. I think I had started to make a decent stab at that, but it was left aside when the 2004 Retro Remakes competition came around and was never re-visited.

Now, I think it is time to get it finished … more just for the sake of saying I have finished it than anything else, and because I enjoyed the original at the time, but it is now a little jerky and frustrating to play, and it would be nice to have a more modern alternative available.

Cheers,
JD

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Update: Pheenix http://www.jdgames.co.uk/2009/06/update-pheenix/ http://www.jdgames.co.uk/2009/06/update-pheenix/#respond Wed, 24 Jun 2009 16:08:22 +0000 http://www.jdgames.co.uk/?p=125 This game ground to a halt due to competing factors (otherwise known as real life) getting in the way. It is quite well on towards completion, with three of the five levels playable (see the demo for details) and the difficulty curve in place.

All that is required to finish things off is levels three and four, which (for those who know the game) are the levels which feature the birds hatching out of eggs and attacking you … and the arcade version let you blow the wings off, which was just cool!

I have decided to pick this one up again and bring it to a conclusion, over the next few months, so stay tuned.

Cheers,
JD

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Update: Tranz Am http://www.jdgames.co.uk/2009/06/update-tranz-am/ http://www.jdgames.co.uk/2009/06/update-tranz-am/#respond Wed, 24 Jun 2009 15:48:44 +0000 http://www.jdgames.co.uk/?p=122 This was actually the second game I ever began to develop using GameMaker, dating all the way back to 2003/04, and I felt at the time I was making pretty good progress with it. However, after some serious issues with the running speed of the game, the 2004 Retro Remakes contest (the rules of which required a game to be started from scratch) got in the way and put development on hold.

And I have never really gone back to it.

This was one of my very favourite games from the early days of the ZX Spectrum, and and I still don’t feel there has been a remake that truly captures the spirit of it, so I am now determined to have another go. Not that I expect to capture that spirit any better than anyone else, but you can only try.

The game is something of a re-imagining and, rather than use the entire map of the US of A, my idea was to split the game down into levels based on separate states in the union, starting with Nevada (which is a desert like the original of course). That would allow me to intriduce different environments, different enemies to avoid, some more urban environments meaning navigation between buildings as well as vegetation and (the bit that I didn’t know how to do … and still don’t) different behaviours for your vehicle.

You know … Alaska … ice … that sort of thing.

Having sat untouched on my HD for the best part of 5 years now, I have decided to dust off my coding to date and (even though remake quality has risen exponentially in the last few years) have another go at bringing this one to a conclusion.

Wish me luck!!

Cheers,
JD

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The New-Look JDGames http://www.jdgames.co.uk/2009/06/hello-world/ http://www.jdgames.co.uk/2009/06/hello-world/#comments Tue, 23 Jun 2009 09:29:18 +0000 http://www.jdgames.co.uk/?p=1 Greetings one and all, and welcome to a brand new look for the JDGames website, now lovingly crafted using the brilliant WordPress blogging and CMS system, allowing me to spend much less time looking after it while updating more frequently … well, at least it will once I get something to update the site with.

Those who know me will know that my game remaking has been sporadic at best, and there has been little to no activity for quite some time now. That said, it is something I keep intending to get back to, but life, in particular the day job, keeps getting in the way.

I do (once again) intend to get back to doing some coding very soon, and am aiming to get my current WIPs (Tranz Am and Horace Goes Skiing) completed before end of 2009. I also have been getting question about the most expensive skins in CSGO and I suggest these people to check the proskins.io site to find info.

Promises, promises!

Cheers,
JD

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